Same old TD, new skin.
By wrackune on Jun 19, 2009
45 of 53 iTunes users found this review helpful

Version 1.2
Any previews of Star Defense were kind of exciting, I'll admit. Once I bought and played it, I had underestimated the detail of the planetoids on which you wage war. The textures and creep models are pretty impressive and some of the level design has a very Super Mario Galaxy creativity to it. Everything runs smoothly, a nice spacey scene revolves around your planet (even though its the planet that revolves in space, but its all relative), and the presentation and interface is all very neatly packaged and professional. However, the nuance of three dimensions did not last.
Once the "new game smell" wore off, I realized that all that three dimensions were doing, was hiding the fact that this was just a plain ol' tower defense. All the maps are pre-pathed ones (ones in which there's a road that creeps follow), towers are the same ol' towers, and creeps are just... well... I'll get to creeps in a minute. Granted, it all looks nice for a smooth iPhone game, but somewhere along the way the mechanics get all jumbled. First, towers.
As far as tower defense games go, towers stay pretty true. There's your machine gun, missile, slow etc. And while Star Defense doesn't fix what's not broken, they don't venture from the original slew. This isn't a flaw, it'd just be nice to see some variety, especially when the last tower is just a souped up version of the first.
Because you're on a sphere (or cube) there's no grid system. Placing towers requires a certain meticulous nature of making the most of a planet. While that may be ok to require of the player, there's no real way of telling when you're making a bad placement decision. It's not even that apparent to experienced players. This can get frustrating fast. On to creeps.
Creeps are... creepy looking. And that works. Each creep has a certain attribute as always (except for that first nooblet creep out the gate that doesn't pull any fast ones on you) whether it be speedy and weak, or slow and sturdy. And then there's the resistances, which should really be called immunities. This causes the player to always keep a variety of towers on his/her planet. If you go all flamethrower and they send you fire immune baddies, game over. However, we run in to balancing issues pretty quickly. While the last tower available is the strongest, and wipes the floor with most creeps, those that are immune to it will likely be the ones that slip past you. And since there's a tower cap, you have to decide how to pepper your planet efficiently. It gets a little annoying.
User interface, I'll touch briefly upon, is fine. One problem though. Unlike Fieldrunners, where you view a radial menu expanding from the tower you've selected, you get a box menu that always appears in the same place. This would be fine if your planet is always in the same place... but it's not. I've often sold a tower on accident just because my tower was right where the sell button appeared when I tapped it. Frustrating as all get out.
Overall, the game is repetitious. All planets are prepathed, there's just an aesthetic variance from one to another. There are added achievements but they aren't very special or hard to achieve, they just urge you to play the game for hours on end. Star Defense is like Pepsi; new look, same taste (whether that be sour or not). Ngmoco has done better.
Doesn't work
By Addfwyn on Jun 08, 2009
15 of 53 iTunes users found this review helpful

Version 1.0
I downloaded this game after Apple's keynote, and was pretty excited for what looked like a very high quality tower defense, but the game won't get past the initial screen. I've reinstalled and tried launching it about ten times. Every time it makes a different distance into the load but failed every time. Don't waste your $6 on this, it doesn't work, at least not on the iPod Touch.
Apple needs to test these things better, and not let games that don't work on all platforms advertised onto the store. Especially if they highlight it on their keynote.
Wow. This is simply incredible.
By The Non-Purist on Jun 08, 2009
13 of 19 iTunes users found this review helpful

Version 1.0
I've played MANY tower defense games on the iPhone (funnest among them - up until now - being Geodefense and Field Runners). What ngMoco does with this app is literally (well, actually: digitally) create a whole new world of tower defense AWESOMENESS. The graphics are simply incredible. I've seen NOTHING like them on any other iPhone game. The soundtrack is aurally delicious; just wait till you pipe this game's sounds through headphones- WOW! And, above all, the gameplay is executed marvelously. I'm seeing hour and hours (and hours) of StarDefense delight in my immediate and far future! I showed this game to my buddy (who, by the way, does not generally care for tower defense games), and he was BLOWN AWAY! I almost had to fight him to get my iPhone back. Anyway, this is day #1 with the app, and in case you can't tell, I am VERY pleased. The honeymoon's going to last a LONG TIME with this sweet app. I can't wait till our (mine and this sexy app's) 50th Wedding Anniversary Celebration! Thank you, ngMoco, for once again setting the standard on not just iPhone games, but on iPhone games DONE SO RIGHT!
Great game!
By J0nno on Jun 08, 2009
13 of 20 iTunes users found this review helpful

Version 1.0
I've played dozens of tower defense games on the iPhone, this one is by far the best. 3d level design works great, though this game would get 5 stars if it didn't crash as often.
outstanding!
By Coloursound on Jun 09, 2009
12 of 16 iTunes users found this review helpful

Version 1.0
Star Defense marks my 475th game -purchased- for my ipod touch.
It is not only every bit as awesome as I thought it would be, but it runs perfect (I am using an ipod touch 32gb 2nd gen)
What is with the morons who can't get games to work and then rate 1 star?
I have NEVER dealt with crashes, and I have way more games than most people.
I don't understand it and I hope I never will.
Maybe it's time for some people to upgrade their device?
Anyhow, great job NGMoco.
Completely non-functional
By David Dollar on Jun 08, 2009
12 of 45 iTunes users found this review helpful

Version 1.0
The app launches, gets to the main menu, then I immediately get dropped back to my home screen. Terrible.
Finaly its out!
By Jaegon on Jun 08, 2009
9 of 11 iTunes users found this review helpful

Version 1.0
Ive been wating for this app for a while and its finaly here! Graphics, ,consept gameplay, fun factor, I rate it all with 5 stars. Best Tower Defence game on the app store hands down! Lots of cool added features with facebook and twitter in a challenge mode too! Great job guys! To people reading this, Download now, this is a game you will not regret getting.
Just one problem ive spotted so far but not a huge deal. The OK and CANCEL buttons don't work on Twitter login screen. hopefully update soon to fix, eventhough honestly i don't really use Twitter :P.
Not the most exciting game
By drumjet on Jun 20, 2009
8 of 10 iTunes users found this review helpful

Version 1.2
Graphics, controls, and online content are good, I'll give it that. But the game just kind of gets boring. Maybe I'm just not giving it enough of a chance... There are too many other great games to waste my time with.
More great tower defense action on the iPhone
By CaptainKnucklehead on Jun 08, 2009
7 of 8 iTunes users found this review helpful

Version 1.0
BitMob.com impressions - Either I’m going blind or this game is insanely dark (crank your phone’s brightness way up before playing). I wrote that first impression 90 minutes ago -- before I became hopelessly addicted to the iPhone’s latest tower defense game and was unable to pull myself away long enough to write some impressions. It’s kind of like a cross between Field Runners (tower defense on the iPhone), Mario Galaxy (you’ll use the entire small planet, rotating it with your finger), and Puzzle Quest (the way you progress from one area to the next). This game is so ridiculously engrossing I can’t even see straight and I won’t put it down. In fact, I’m kind of annoyed that I’m writing this and not playing it right now. Maybe just one more game...
A Must-Buy at 4x The Price
By mdrowland on Sep 05, 2009
6 of 6 iTunes users found this review helpful

Version 1.3.1
This is one of the few "must-own" games for the iPhone. If you like tower defense in the least you'll love what Star Defense has to offer. At $0.99 there is no reason whatsoever not to buy it. It showcase amazing graphics and visual effects (for the iPhone) and manages to still perform solidly with few hiccups, crashing or framerate problems. The tower defense gameplay is simple but challenging, with 5 types of towers and enemies that are resistant to certain types, making you employ different tactics for each level. With the built-in +plus system you can set up a gaming profile (similar to XBOX Live) and share acheivements, scores, and challenges with your friends who also have the game. What are you waiting for, click buy.
What?!?
By tennesseehillbilly-yeehaw on Jul 05, 2009
6 of 8 iTunes users found this review helpful

Version 1.3
I didn't buy this game so I could look at your ads!
Ok app, controls are lousy
By SuzyO on Jul 07, 2009
5 of 7 iTunes users found this review helpful

Version 1.3
The app is decent enough, but as the showcase for what the iPhone can do, they need some serious work on their controls. You'll spend 20 minutes getting up to a good level only to find that when you try to tap a tower to upgrade it simply won't take it, or it will rotate the world, or it will pick the closest tower to it. My favorite is when you tap on the countdown to start the next wave and accepts the tap but, as a bonus, it spins the world to the left quickly so that you lose track of all of the aliens.
Very Nice - Couple Recomendations
By SaltiDawg12 on Jun 14, 2009
4 of 4 iTunes users found this review helpful

Version 1.1
Well done, fun game. As with all good games I find it's the post release support (fixes, enhancemet requests, etc) that tend to make the good games great games. Here are a suggestions: - Auto Save - Add option to toggle dropship sound on/off. - Consider adding tower awareness to units that fully resist. No need attacking units they can't damage while others units pass though unharmed. - increase gameplay by revisiting tower effectiveness vs cost vs game duration and resist effectiveness Some of the towers (and upgrades) don't get used due to the their lack of effectiveness. Resist units force us to be balanced in our defenses but games end before we can utilize the costly towers - mainly because of full resist units. Electric towers need to be cheaper or more effective, possibly a faster rate of attack. Slow towers need to be much cheaper, possibly $45 or $50. Look at all of the towers effectiveness vs cost vs game durations and improve as needed. - Scion bird wave way to fast and too many. Slow towers aren't option due to cost/effectiness. - Consider reducing the immunity of the unit resist to extend gameplay. - Be kind to the user communities wallets :) especially since work needs to be done. - Really like to see aggresive changes before more content. If you're looking for a good strategy based tower defense game with great potetial and this is in your budget I'd recommend buying this game. SaltiDawg
Different TD
By Kevinkicksface on Jun 09, 2009
4 of 6 iTunes users found this review helpful

Version 1.0
Its a very different kind of td with its highs and lows but please update with more features because even though this td is great it needs alot of improvement. - allow the towers to be close to eachother - high scores on iphone itself not twitter - all stages should be playable in challenge mode - balance campaign and challenge mode so that its a little bit easier i cant imagine young kids passing the 2nd planet in this game. - a fast forward button - maybe 75 credits to start with on the harder modes
Pretty good
By Pinisho on Jun 09, 2009
4 of 8 iTunes users found this review helpful

Version 1.0
Sentinel is better for tower defense.